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  • 27. day in Irongate Where/What is the adventure?

    27. day in Irongate Where/What is the adventure?

    As we are designing a city for a TTRPG game not for a novel, we also need to consider what the players will be doing there, so there is a need for an adventure.

    Such a large and detailed city with many NPCs and locations is essentially a sandbox – a place where PCs can do anything and go anywhere. However, this does not mean that playing in it will be interesting in the end. Even with the most exciting NPCs and the grandest palaces and temples, the game may become boring if the players do not find any purpose and just mill around as tourists.

    Another issue is liveliness. When the PCs first encounter NPCs or visit a location, they see and hear things for the first time – everything is exciting. However, after the fifth or tenth game session, when it becomes clear that every NPC is sitting on the same chair as when they first met, and all the exciting intrigues have not progressed anywhere, then the world would seem computer game-like and static to the players. The world must not only react to the PCs’ actions, things have to happen without their involvement also.

    Therefore, when designing a city, we are actually designing an adventure – that’s why I started with NPCs, to establish some adventure starters and intrigues. The city map is beautiful to look at, but it does not fill the game sessions with quality content on its own. The map is helpful for describing the city, understanding locations, and distances, and of course for holding city battles (SAKE has strong strategy game elements that allow for battles on a unit scale, and in this case, the city map is the battlemap).

    To make the city interesting, we need two things:

    1. A reason for the PCs to be there. A short adventure that the players will start solving right away and that will introduce them to the city. For example, the PCs do not go to the Yaxchila temple just to look around, but they have some missions related to it and so forth.
    2. Some overarching metaplot that runs from the PCs’ first adventure and even when the PCs are not directly involved with it. This helps to depict the city as lively. For example, stories of a dispute between two countries lead to war, and after some time the city’s military goes to war (crime in the city increases – PCs are being robbed), news of the war arrives, the economy starts to worsen (if the PCs want to buy something, prices are double), etc. – something that initially affects the PCs indirectly but more directly over time. This metaplot should be something that, with its all-encompassing nature, quietly surrounds the PCs, so that in the end it looks at their face from all sides and demands attention.

    Additionally, this first adventure that introduces the PCs to the city should at least be indirectly related to the bigger metaplot.

    Let’s start with the metaplot. Since I have produced almost a month’s worth of material about the city, I have some thoughts:

    1. A new war with the continental state of Zipopan, which destroyed the Irongate fleet 15 years ago and caused the collapse of the empire (inspired by history).
    2. Secret plans of the great house la Lazura, which may be:
      • A desire to conquer the city
      • Something related to gods and the afterlife, considering that Lardes la Naxos-Lazura is searching for two artifacts in the city.
      • Both
    3. A rebellion is brewing in the city, as various tribes want independence or a change in power. There are many tribes and street fights are guaranteed. Kuklan Zipaniza is planning to become the new king.
    4. Lichgod Yaxchila has begun to show more interest in what is happening outside of his palace. Does the (un)dead god want to be king again? (Inspired by a rumor about Kuklan Zipaniza and the Zipaniza clan).
    5. Introduce more Asteanic great houses to the game, who will all compete for power and influence in the city.
    6. Potential suitors and potential wedding of the Rustking, as he has not yet chosen a partner, but there are some interested parties.
    7. Something completely different and new.

    Today I am leaving the choice open, but from these ideas, one or even multiple can be chosen, as one does not exclude the other and the city is large.

    The “Not so useful” city map from yesterday’s post

    Addon at 28. day:

    28. day of #city23 │ #dungeon23 Choosing the first metaplot

    Based on yesterday’s adventure design blogpost, I made my first choice in terms of metaplots today, and it is: great house la Lazura’s secret plans in the city, specifically Lardes la Naxos-Lazura’s potential quests for players or if the players don’t take them on, someone else in the city.

    The ideas can be most easily depicted in a table. If the PCs don’t intervene, the Lardes-related metaplot develops as follows:

    That’s it. Relatively simple and through rumors, the PCs can easily reach Lardes if they want to. In addition, now we need to create one or more NPCs who would be those adventurers whom Lardes hires if the PCs don’t work for him or choose the other side (Nene) instead. If the PCs do work for Lardes, however, we can use those NPCs for something else – for example, in some other metaplot.


  • 26. day in Irongate #city23 │ #dungeon23 project

    26. day in Irongate #city23 │ #dungeon23 project

    Today I added elevation to the city map – it will affect the shape and exact location of future city districts. In relation to this, do you remember the first NPC I made for the city, Yaxchila – a lichgod who still lives in his ancient temple palace and is visited by pilgrims from all surrounding lands to make pacts with him and the Twice Plague (the major deity of diseases and healing). Yaxchila was once, in ancient times before the Itza kingdom, fleets, and iron trade, the ruler of this city, which means that the city has been here for a very long time. But Yaxchila’s ancient city was quite different – much smaller and not the capital of any empire.

    Yaxchilas mountain

    Yaxchila’s ancient city was surrounded by walls and fortifications – I placed Yaxchila’s palace itself on a mountain, and natural mountain streams ran on both sides as a defense. This mountain peak was essentially half of the ancient city of Yaxchila – there were temples, palaces, where the elite, priests and warriors lived. To the south and west of this is rocky jungle that is impenetrable to any enemy (except for two deepened ravines – these will have some walls and/or gates in the future). This mountain peak district is also almost the only area where a of ancient Yaxchilan architecture has been preserved, the rest of the city has been rebuilt over the centuries.

    But where was the rest of the ancient city of Yaxchila? The most logical thing seems to be that it’s part of Turtletown, which means that it needs to be redesigned a bit – the city of Yaxchila was fortified, so some ancient wall fragments or city district shapes may have been preserved from that time and are hinted on the map. Like when you visit medieval European cities where the central ring roads often mark the medieval city walls.

    Yaxchilan Oldtown
    Yaxchilan Oldtown

    I also included cliffs running through the city. These cliffs also have remnants of the ancient city of Yaxchila. Additionally, this creates an interesting situation where the city is divided by cliffs, so the differences between the two sides may be even greater. Only two roads and canals connect the two sides of the city, these could become the starting point for many problems.

    In addition, there must be an Asteanic district – after all, Asteanic merchants and the iron they brought was the source of power for the Itza Empire. Knowing the Asteans’ imperialistic nature and considering that the Itza dynasty has remained in power for a continuous 700 years, we can deduce that the Asteans must have been separated from the locals from the beginning – otherwise, they would have had the opportunity to carry out some kind of coup. Maybe on the other side of the river? That’s a good starting point.

    Irongate with elevation and its districts


  • 25. day in Irongate #city23 │ #dungeon23 project

    25. day in Irongate #city23 │ #dungeon23 project

    Now that the location of the city on the large map is in place and as a result, the existing city map (i.e., the Turtletown neighborhood) has undergone a 180-degree rotation, it’s time to think about what neighborhoods exist in the city.

    Based on the city’s history, we know that the city once had a powerful navy with which it controlled the surrounding seas, collected tribute from other kingdoms of Kali, and kept its empire together. This means that the city must have had a large military harbour, a complex where ships were built and repaired, an area where sailors lived, and a region for smiths, as all this needed various metal items – weapons, nails, tools, etc. After all, the city was famous for its iron brokering.

    Today I am placing these areas schematically on the city map.

    1. Firstly, such an industry needs a river. The river must bring the raw wood to the city to build ships. The smiths can connect their mechanical hammers (yes, they were already present in ancient times, very common in large smithies in our world in the 16th century) to the river.
    2. Lumber mills and shipyards are likely to be more inland, as raw materials come from inland.
    3. The military harbour itself is probably closest to the sea.
    4. This implies that the area of the smiths is situated in the center. This makes sense as their products are needed by both the military harbour and the shipyards.
    5. As for, where the sailors and marines lived – we let it stay open for now. Somewhere near the military harbour.

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