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Beastmastery Magic School and other stuff
Today, it’s time to release a variety of different content that’s somewhat connected:
- Beastmastery Magic School
- Daughters of Seamother (Corporal otherworldlings who are adept beastmasters themselves)
- Colossal Sea Turtle (An animal that provides a great companion for beastmasters of Kaliland – also usable as a ramming ship in ship-to-ship combat)
- Some other animals for PCs to fight or tame.
- Seamother the god – there is also a myth that mentsions her (written at Lore and History page).
- And Beastmaster Archetype – for players to choose.
Also, been testing some layouts for the final book, as you can see from pdf: Beastmastery Magic School and Other Stuff
Some pages from the pdf:
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Restoration school of magic
Restoration school of magic translated as well as monsters creatable for restoration mages. A brief description of the magic school in this post, spells and monster stats can be downloaded as a PDF at the end of the post.
Restoration
Restoration magic is based on energy transfer similarly to Soulcraft. Restoration is expressed through techniques such as acupuncture, massage, meditation, or similar practices. When healing wounds, it often involves stitching or bandaging the wound. Most healing rituals take at least ten minutes to several hours. During the healing process, the patient must relax and avoid thinking too much. Meditation is also beneficial. A sorcerer can even heal themselves by directing their energy to the right place.
Restoration is the most well-known branch of witchcraft, found among all cultures that have some knowledge of magic. Generally, society views healers positively.
* – The benefits of psychotropic substances only add half of their effects to Restoration, as the main component of Restoration is giving away one’s own energy, and psychotropic substances make energy transfer easier but do not generate more energy.
** – The Mirror to the Otherworld has no use in Restoration magic.
*** – Restoration can sometimes be utilized without casting a specific spell, particularly when healing injuries described in combat maneuvers. In these instances, it consumes only 1 Spellpoint.
SAKE Restoration and Restoration monsters
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Soulcraft and Magical items
Today, I translated the description and spells of the Soulcrafting magic school. I will include a brief description of the magic school in this post, while the spells and magical items can be downloaded as a PDF at the end of the post.Soulcraft
Soulcraft is a moderately well-known branch of sorcery, and it shouldn’t be very difficult to find such a sorcerer in most realms.
Soulcraft has two aspects: firstly, it allows the sorcerer to directly convert their soul’s energy into electricity, making it the only branch of sorcery capable of inflicting direct harm in battle. Secondly, soul manipulation enables the creation of various magical items like Soulbleed weapons.
Thanks to its practical and economically beneficial nature, those skilled in this school of magic are usually respected individuals in society. However, they are also feared, for they possess the knowledge to create weapons that not only kill bodies but also kill the soul.
It should be noted that many cultures are unaware of the existence of several items crafted by soulcrafters.
Soulsmiths are sorcerers who infuse a portion of their soul into the item and create magic items through this unique process. There are two ways to archive this.
The first and simpler method, which produces more potent results, involves storing the soul during the item’s crafting. It is a ritualistic and meditative practice that may require some aid from hallucinogens, though nothing too strong; even simple mushrooms can suffice, as the sorcerer must retain the ability to craft the item. This is the process used to create Soulbleed weapons.
The second method involves taking a finished item and, through meditation, forcing part of one’s soulenergy into it. Here, a stronger hallucinogen may be used.
During the work, the soulsmith forms a spiritual bond with the item, which feels like an extension of their own limb during the process. This bond typically ends when the work is completed.
Technically, the soulsmith spends a portion of their Soul Health Points for each creation. Depending on the complexity of the item, these points may or may not regenerate. Generally, the loss of Soul HP is permanent. In a literal sense, the soulsmith forges their soul into currency.
Recent Posts
- Player Characters as Part of the Asteanic Caste System
- Daimyo of Strorkway example domain scenario is published
- Playing a Priest Type of Character in SAKE TTRPG
- Tauric Trade Region (Temperate Zone)
- The Mist
- Just had a very enjoyable interview about SAKE with Mildra The Monk
- EXP System
- How Rules of SAKE Enhance Worldbuilding
- The Short History of the Asteanic World
- Example Trade Journey (or even an example trade campaign if fully played out)
- Domain Building Video Tutorial
- Field Report After Two Months of Publishing
- Lore24 and Asteanic world
- Field Report After the First Week of Publishing
- Religions in the Asteanic World
- Astral Projection magic school translated and the Azure Warrior archetype added
- Asteanic Enclave
- In SAKE, Even Your House Has Stats
- Sorcery and Otherworld rules (introduction)
- The Tribal Assembly
- Future Plans and Adventures in Irongate
- Beastmastery Magic School and other stuff
- Restoration school of magic
- Soulcraft and Magical items
- Designing a dungeon in SAKE ttrpg (for GM)
- Day 62 The Start of the Adventure in Irongate
- Day 59. of #city23 │ #dungeon23 Otokos also known as frog-people
- 53. day in Irongate Some thoughts on Campaign in Irongate
- Day 39. The state of Itzan state
- 33. day in Irongate Problems with the Food Source
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